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Leo Olebe takes a role as head of games for change


Change games Liu Olaype said he will be the new chairman of the Board of Directors for the non -profit organization designated for social influence games and the media.

Olibi will remain the vice president of global partnerships at Xbox, for the function of his day. He succeeds ASI BURAK, the chief business official in Tilting Point, who has held the position of president over the past ten years and will continue to work as a member of the Board of Directors.

Change games hold an event in New York, where they draw inspiring speakers who cross emotional conversations about games that have the ability to change the world or your point of view. For example, in 2023, Change Games Cameron Costopoulos highlighted, developer BodyWhich was a strong experience focused on “body defect in the body”, or the feeling that people can get when they feel the imbalance between the body in which they were born and their sexual identity.

Liu Oylby is the new chairman of the Games for Change.

Also in 2023, in the twentieth year of the group, the change games present at a tour of the United Nations building in New York led through places such as the United Nations Security Council and the United Nations General Assembly meeting room That stage, with a collection of $ 14 million so far for St. Jude’s Child Research Hospital.

The event also awarded the Vanguard Award in 2020 to Gordon Bellamy, Professor of USC. LEGO gave the industry leadership award to show how to care for children in online environments. Now it will be the Olebe mission, which works with President Susanna Pollack, to continue to reach inspiring stories about games and social influence.

Olebe brings a wealth of experience and leadership for his role as head of games for change. With more than two decades in the game and entertainment industry, he held prominent positions in global organizations, including work as a global gaming president in YouTube, administrative manager, Google games and Global Global, games partnership in Facebook. Leo has shipped more than 100 games of studios such as Bioware, WB Games, Zynga and Disney Interactive.

Olebe conducted a tear conversation in one of our Gamesbeat’s events with Lual Mayen, a southern Sudan refugee who taught himself to make games while living in the refugee camp. Mine received an estimate of his inspiring story at the Geoff Keighley’s Game.

https://www.youtube.com/watch?

Throughout his career, Olebe has received widespread recognition of his vision and his ability to grow significant partnerships that drive both creativity and influence. He is an emotional defender of education and integration, and he constantly defends the efforts to lead STEM and create a more representative game industry. His commitment to enhancing innovation and building bridges through the industries is completely in line with the task of games for change, and its position as a dynamic leader who is preparing to direct the organization in its next era of growth and influence.

He has some large shoes to fill them without profitability. Burak has always left a legacy in the change games during a period of nearly a decade as Chairman of the Board of Directors and the previous five years as Chairman. During his time as president, Burak led pioneering initiatives, including the award -winning Movement Movement Movement games, inspired by the best -selling NYT book by Nicholas Christophe and Cherlel Woodon.

Leo Olebe (left) of YouTube games with Dr. Loubu.
Leo Olebe (left) YouTube games with Dr. Loubu at the United Nations.

Facebook and three mobile games, along with a documentary for PBS and other multimedia assets, have reached millions of players worldwide, which sparked awareness and financing to enhance women’s rights and gender equality.

As the Chairman of the Board, Burak went to the organization during an extraordinary growth. Under his leadership, change games reinforced their position as a leading platform in the gaming space for the impact and more than twice their annual budget. The Change annual games festival has evolved into one of the most influential events in this field, as satellite establishments have been held all over the world and now at the United Nations as well. In addition, the organization’s educational programs flourished about the creation of the game, which affected more than 50,000 students, more than 1500 teachers, and thousands of developers worldwide.

“While we start in this new chapter of games for change, I want to express my deepest gratitude for Sisi Burak to lead insight over the past decade, which was pivotal in forming the G4C in the organization today,” Pollack said today. “We are excited to welcome Liu as the new chairman. His extensive knowledge of the game industry, the exceptional ability to enhance cooperative partnerships, and the fixed support of G4C makes him the ideal leader to build on ASI inheritance and guide us in our next phase of growth and impact. “

“The change games are great in their ability to push positive change worldwide through cooperation with leading universities, the United Nations, NGOs, games developers and individuals around the world,” Olibi said. “Susanna, Asey, the entire team is unusual, and a great honor to join them in this important task.”

Asi Burak of Tilting Point has been the head of games for change for 10 years.

“With thinking about this moment of transition, I could not be more proud of what Susanna Pollack and our team achieved during this period. Games for change had a real impact on the game industry and their direction, and most importantly, on children and adults who play games Digital around the world. We have made a partnership with LEO as a member of the Board of Directors for a few years so far, and there is no more convenient to lead the organization in its next stage of growth, at a time when the role of games in our society is more important than ever.

Olebe took over the role of the Chairman of the Board of Directors on February 6, 2025, and works alongside the leadership team and the G4C Board of Directors to expand the organization’s global initiatives. Among the newly announced members of the Board of Directors, Mark Stanley, founder and manager of Gaming Collective, Samir El Agili, CEO of Brandible Games, and Ben Golant, director of global video game policy at Tincent America.

Since 2004, Games for Change (G4C) enabled creators and innovators to lead change in the real world, using overwhelming games and media that help people learn, improve their societies, and contribute to making the world a better place. G4C partners with technology and games companies, non -profit organizations, institutions, and government agencies to operate events with global levels, public corridors, design challenges, and youth programs. G4C supports a global community of gaming developers using games to face the real world challenges, from human conflicts to climate change and education.

Olibi’s point of view

Aaron Greenberg and Liu Olibi of Microsoft.
Aaron Greenberg and Liu Olibi of Microsoft.

Olibi asked some questions via email. Here are the questions and answers below.

Gamesbeat: How long have you been participating in G4C?

Leo Olibi: G4C is an incredible organization that pays the influence of the real world through overwhelming games and media. I have been bringing G4C events nearly a decade. It was my first major title in 2019, entitled “Build a Better Games Community”, as I talked about how to unify games for us through our common passion.

In the summer of 2020, during the height of Covid, I was recently thrown entitled “Games can heal the world”, while highlighting the efforts of the game industry to raise funds and awareness of relief Covid. In 2022, I spoke
About the role that everyone plays in creating opportunities in a conversation called “Games Matter, change things, you are important.” Finally, in 2023, it revealed that these talks were part of a group about the strength of society and how we can make a change in each other’s life every day. I joined the council in 2020, inspired by the Susanna leadership and vision.

Gamesbeat: What made you want this step?

localMy passion for games, feeding me every day. Games have greatly affected my life through amazing experiences, lifetime friendships, and incredible opportunities. Games are essentially revolving around society, and helps the basis of other society, regardless of the size of the large or small effort. ASI presented an incredible example of leadership over the past decade as head of the G4C. As a member of the Board of Directors, I saw and learned as games for change and expanded its global arrival. I wanted this step now because I am still inspired by the task and I want to help us direct us to the next chapter of opportunities.

Gamesbeat: How do you think we are using games to achieve the influence on social change?

localThe game industry had a tremendous impact on social change in many ways. It creates economic opportunities, connects people all over the world, knows and inspires new skills. It opens the doors games and builds bridges where there was nothing before. Although I think the game industry has done well, there is always what we can do. One of my personality was “Bring people, do not push people out.” With many experiences that depend on society, platforms, and new technologies, the industry has more access and impact than ever. Let’s use it to welcome everyone and create a space in which people can be better and find their tribe.

Gamesbeat: What makes you very excited about this space and role?

Susanna Pullak is the head of the change games.
Susanna Pullak is the head of the change games.

local: Every day, we see new technology and innovation pushing the limits of creativity and expression. We constantly learn new skills and challenge the current situation. The most exciting me in this space is that there are more than three billion players all over the world who share the joy of the match. These players have the ability to pay a positive change in their societies. If there is anything, we just started. In this role, I am excited to support Susanna leadership and we communicate with more people, universities and organizations worldwide.

Gamesbeat: Are you related to some of your own duties in Microsoft as well?

localCertainly. Duri in Xbox is helping gaming developers all over the world finding success. It comes to bringing dreams to reality. The role in the change games is very similar – it is related to the help of people, organizations, studios and universities to revive their dreams, communicate with each other, and create a positive change. In the heart, I am a player and a conductor, and I see these roles very complementary.

Gamesbeat: What is the daily of what you do in Microsoft?

local: Every day it revolves around supporting games and building transformative partnerships. For some days, we explore new games, and other days, we face technical challenges. With Xbox, players can communicate with their favorite societies and games via multiple screens. I would like to be able to play a game smoothly on my console, switching to the tablet, running it on the computer, then turning on my hands. Now, I play Diablo 4 with four devices per day. This season, I am completely bone spear, but I just Paragon 128, so I have some work to do it.


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